The rules of judo became an official Olympic sport for men when Tokyo hosted the Games in 1964. The same thing happened in 1992 for women in Barcelona. 1. Throw an opponent on your back with power, speed and control. This would be considered a « perfect throw » in judo. Other rules of judo etiquette state that judokas are prohibited from using swearing or bad gestures before and during matches. Judokas are also not allowed to stop the game or fight in certain defensive positions. If a judoka does not respect these rules, the judge can exclude him from the tournament. There are two levels of punishment in judo, listed below, from the most severe to the least severe. The goal of sport is quite simple. In judo, two opponents fight against each other to beat the other person with honor.
To beat his opponent, one player must earn more points than the other by earning points. Points are awarded for certain throws and throws, but sometimes an illegal move occurs and points are taken away from a particular player. Hantei (the majority decision of the referee and the two corner judges) decides the competition if the score is still balanced at the end of this extra time. 1. Hansoku-make: Serious offence. Demands the immediate disqualification of the offending judoka. Can be considered for faults such as intentional attempt to hurt the opponent, unsportsmanlike behavior or repeated violations of the rules. The negative equivalent of an Ippons. Athletes can earn three different types of judo points in a fight: The scoring rules applicable from 2017 are as follows: A competitor`s Gi must be durable enough not to tear or tear during the fight. When the limbs of a judoka are stretched, the Gi should not be more than 5 cm above the ankles and wrists.
When watching a judo match, there is usually a scoreboard that reflects the different results that participants have achieved during the game. The rating is actually displayed as three separate columns, with a count displayed for each of the different types of reviews. However, to better understand the score, it may be easier to look at the scoreboard as if it were displaying cumulative point totals. Below are the « point equivalents » that would correspond to each type of score. Learn how to follow the Olympic rules of judo competitions. This guide explains the basics of judo rules for evaluating and judging international tournaments. 2. Shido: Minor injury. Evaluated for any rule violation that does not merit immediate disqualification. Some examples are: preparation for combat (the player does not attack enough), intentionally crossing the limits, playing too defensively, placing a hand directly on the opponent`s face.
The first three shidos are warnings. When a participant receives a fourth Shido in a match, these Shidos become a mark of Hansoku that immediately ends the match. A competitor can give up by « typing ». During a tapout, the judoka who surrenders repeatedly taps his arm, his mat, himself or his opponent to ask him to release the technique. The resulting judoka can also say « mitta » (I give up). Tapouts most often occur when a judoka is suffocated and at risk of fainting, or when a judoka is in one arm and is at risk of having his elbow dislocated. Judo is played on a carpet surface measuring 14m x 14m. Some games have a smaller mat of 10m x 10m. Judokas, or people practicing judo, must wear the gi, a traditional Japanese garment. The GI should be durable and should not be worn more than 5 cm above the wrist or ankles when fully extended.
A belt is worn with the Gi and tied around the jacket. An Ippon in judo is the ultimate score that allows a player to win a match after completing moves. If a player is tied to the ground for more than 25 seconds, an Ippon is awarded to the player who initiated the pin. Throws that completely land an opponent on his back also lead to an ippon. Finally, some holds, such as choke holds, result in an Ippon when a bid is made. A submission is when a player essentially chooses to end the fight. There are three different types of judo scores, listed below in order from highest to lowest score. As soon as a judoka drops out, the match is over and the opponent wins by ippon. A waza-ari is the best way to score in judo. A waza-ari is half of an ippon, so if a player gets two waza-ari, he has essentially won the fight. A waza-ari is awarded for the same moves as an ippon, as a paralyzing hold, but in a way that is less than an ippon, resulting in an automatic victory.
Athletes or judokas win a match by reaching Ippon, getting two Waza-ari points (and thus Ippon), or collecting more points than the opponent at the end of a fight. If the scores at the end of a fight are identical, it results in a Golden Score period. In this extra time, an athlete`s first goal wins the game. If the score is still the same at the end of this period, Hantei decides, which is the majority decision of the referee and the two corner judges. Each judoka (athlete) must wear a traditional uniform called « Gi ». The gi comes from the kimono and other Japanese clothing. The traditional rules in judo techniques and their adaptive characteristics are derived from an older martial art form called jujitsu. This article describes the rules of judo. The main sections of the article describe the rules that apply to any situation where judo is practiced and the rules that only apply in judo competitions. Separate sections describe the history of the rules of judo, provide links to other sources of information on the rules of judo, and list the references for this article. To win the match, one opponent must score more points than the other judoka.
Two Waza-ari win a match and one Ippon wins a match. When the scores are equal after a fight, a period called Golden Score begins. This extension ends after each type of result. If the fight is still tied after this period, the referee and other referees will decide who wins the match. The fights last 5 minutes. There are two types of penalties awarded in judo, Shido – for minor rule violations – and hansoku make – for serious rule violations or for accumulating four Shidos. Shido penalties are awarded for delaying tactics, prolonged periods of non-aggression, the first penalty being a warning, the second a score from Yuko to the opponent, the third a waza-ari, and the fourth, Ippon – hence the game. An assignment of hansoku to an athlete automatically gives the match to the opponent and leads – if it is not four Shidos, but a serious violation of the rules – also to the exclusion of the tournament itself.